Beautiful Light Maps and Raids

Quick answer: Ground Zero is the first named Beautiful Light map in the developer FAQ. The core raid loop is to enter a hostile area, secure or recover an artifact, and extract alive while operators and anomalies contest the objective.

Raid fieldConfirmed detail
Named mapGround Zero is named as the first map in the developer FAQ.
Player structureSteam describes 6 squads of 3 operators and 6 player-controlled anomalies.
Match endThe FAQ says a match timer is around 45 minutes but can vary by map.
ObjectiveMaps can have different main objectives; artifact recovery and artifact enhancement are examples in the FAQ.
ExtractionAll surviving teams can extract and save gear when the timer ends; a match can end sooner if all humans are dead.

Ground Zero

Ground Zero should be treated as the main pre-release map entity. The public FAQ ties it to artifact security and work-in-progress artifact effects. Until a build is public, route guides should focus on objective flow and confirmed map rules instead of claiming exact spawn, bunker, or puzzle solutions.

Raid flow

  1. Enter with a squad or solo/duo queue option when available.
  2. Locate objectives, clues, loot sources, and threats in the intervention area.
  3. Contest artifact control against other operators while avoiding anomalies.
  4. Call or reach extraction, then survive through the final pressure.

Map guide backlog

The next useful additions are a dedicated Ground Zero page, a map-objective glossary, artifact behavior notes, and a live patch history once Deep Worlds publishes stable map details.