Beautiful Light Maps and Raids
Quick answer: Ground Zero is the first named Beautiful Light map in the developer FAQ. The core raid loop is to enter a hostile area, secure or recover an artifact, and extract alive while operators and anomalies contest the objective.
| Raid field | Confirmed detail |
|---|---|
| Named map | Ground Zero is named as the first map in the developer FAQ. |
| Player structure | Steam describes 6 squads of 3 operators and 6 player-controlled anomalies. |
| Match end | The FAQ says a match timer is around 45 minutes but can vary by map. |
| Objective | Maps can have different main objectives; artifact recovery and artifact enhancement are examples in the FAQ. |
| Extraction | All surviving teams can extract and save gear when the timer ends; a match can end sooner if all humans are dead. |
Ground Zero
Ground Zero should be treated as the main pre-release map entity. The public FAQ ties it to artifact security and work-in-progress artifact effects. Until a build is public, route guides should focus on objective flow and confirmed map rules instead of claiming exact spawn, bunker, or puzzle solutions.
Raid flow
- Enter with a squad or solo/duo queue option when available.
- Locate objectives, clues, loot sources, and threats in the intervention area.
- Contest artifact control against other operators while avoiding anomalies.
- Call or reach extraction, then survive through the final pressure.
Map guide backlog
The next useful additions are a dedicated Ground Zero page, a map-objective glossary, artifact behavior notes, and a live patch history once Deep Worlds publishes stable map details.
